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Adventurer's Sniper Rifle (Hyperspace)
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Adventurer's Sniper Rifle (Hyperspace)

Adventurer's Sniper Rifle (Hyperspace)

Attach to a non-Vehicle unit.
Attached unit gains: Action [Exhaust]: Choose an undamaged non-leader ground unit. Its printed HP is considered to be 1 for this phase.
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From $0.51

Original: $1.45

-65%
Adventurer's Sniper Rifle (Hyperspace)

$1.45

$0.51

Adventurer's Sniper Rifle (Hyperspace)

Attach to a non-Vehicle unit.
Attached unit gains: Action [Exhaust]: Choose an undamaged non-leader ground unit. Its printed HP is considered to be 1 for this phase.

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Attach to a non-Vehicle unit.
Attached unit gains: Action [Exhaust]: Choose an undamaged non-leader ground unit. Its printed HP is considered to be 1 for this phase.